Wednesday 21 September 2016

50 Fathoms Maiden Voyage - Session three - Swimming with sharks



50 Fathoms

Session 3 Maiden Voyage

The Party:


Urghh - Half Ugak Bloodthirsty sailor - Aaron

Flynt - Delusional Human merchant - Charlie

Obadiah Merle - Squanderous Human Rifleman - Garry

Kuthelaquin - Kraken water mage - Rob


After gaining the environmental protection spell from ghost captain Iago, the crew dived overboard and swam down to the wreck of The Black Prince.  Heading towards the shattered stern of the ship, Merle noticed that they were being flanked by a trio of enormous man eater sharks, the crew stood their ground and were able to dispatch the bloodthirsty creatures quickly with some dashing underwater sword play.  

Swimming to the wreck, they were able to enter the hold and discovered that their were 30 skeletal remains of slaves shackled to the walls of the ship, The Black Prince was obviously a slaver.  Merle noticed that one of the grisly remains was over 7 foot tall, and massively built.  Moving on to the Captain's cabin, the crew discovered the rotting remains of the crew and the Iago's tarred sea chest still bolted to the decking of the cabin.  Urghh moved to rip the chest off the deck and as soon as lifted it, the crew re-animated and attacked the party mercilessly.  Again, without suffering a single wound, the crew were able to destroy the undead sailors and return to The Binkley to speak to Iago.

After revealing they had indeed recovered the locket, Iago pleaded with them to give him the trinket so he could go onto his final rest.  Kuthelaquin was particularly against this idea, arguing that the captain should suffer for the torment he inflicted on the slaves he killed on his voyage.   Eventually the party decided to give him the locket and allow him to rest in peace.  

After bringing the ship about, the crew again continued on their voyage to Lanos.  After three more days at sea, Merle, who was on watch, sighted a sail on the horizon, determining it to be a heavily laden merchant ship.  The ship immediately piled on sail and made a run for it away from The Binkley.  After some discussion to agree that the crew were definitely NOT pirates, they allowed the merchant to sail away and left them in peace.  

Sighting a small dinghy in the middle of open water, Captain Flynt ordered the crew to investigate and were able to rescue the dehydrated and unconscious single occupant. Kuthelaquin restored him to health with his water magic, and the sailor revealed he was James Low, an Earther sailor who was on the merchant ship the Trinidad when it was taken by pirates. He was set adrift by the cruel captain and left to die.  The small ship drifted into a fog bank and he found himself in Caribdus.  After some culture shock, Low asked the captain to take him to the nearest port.

Two days out from Lanos, another sail was sighted, this time a privateer heading on an intercept course with The Binkley.  Realising that the ship was possibly still known for being a pirate brig, the crew decided to try to flee, with Urghh piloting the ship on a course to outrun the privateer.  After a tense 24 hour chase, The damaged Binkley managed to evade the following ship and make for Lanos.

Making port at Lanos, Captain Flynt allowed the crew to leave the ship and carouse, with the rest of the party following them.  With the only inn on Lanos being The Bawdy Maiden, the crew headed there for some restorative rum, and to try to find a merchant contact to buy food supplies to trade.  After a briefly humourous argument with a constable outside the inn, Urghh was relieved of his harpoon and allowed entry.  

After a night of relatively sedate carousing, Captain Flynt and Merle made contact with a Masaquani merchant called Roge Rez, who happily agreed to supply them with a single cargo space of rice and rice wine for trade.  

Their negotiations were interrupted by constable Turner, who offered them employment as deputies.  Farmers had been disappearing without a trace from paddy fields outside the town and the local watch were stretched too thinly to investigate properly, Governor Thornsby offered a reward to any parties that were able to solve the mystery.  

Readily accepting, the crew returned to The Binkley and organised the loading of the food cargo, and decided to take the skiff Rosebud.  Low, their passenger, had left the ship at this point and made his way into town.  

After rowing their way to the paddy fields where the farmers went missing, a quick investigation revealed that there were signs of a scuffle and some cloth strands on the nearby bushes.  With no clear motive or idea where the farmers went, the crew decided to stake out the paddy and hid in a copse of trees and disguised the skiff with branches and foliage.  

After a surveillance of about 10 hours, Merle noticed a trio of farmers heading away from the paddy fields towards a low island sheltered in a strand of trees.  Kuthelaquin decided to follow them by submerging in the muddy waters of the paddy and stealthily following them underwater.  He followed them to the island and realised that they were growing a small crop of opium, and had probably killed the farmers because they had come across the poppy fields.  Turning to swim back to the rest of the crew, Kuthelaquin swan straight into the submerged rotting corpses of the missing farmers.  Taking one of them as proof, he returned to the rest of the party and informed them of what he had found.  

The party decided that they should inform the constable and returned to town, after offering to increase their pay to assist in the arrest, Taylor and the group returned to the opium field and set up an ambush for the smugglers.  Unfortunately, as they returned, the opium farmers realised that their farm had been discovered and the crew lost the element of surprise, and a melee erupted.  

After quickly dispatching half the smugglers, the rest surrendered and were taken into custody by the constable.  With his gratitude the party received their pay and made their way back to the ship to set sail for Baltimus.

A few days out from Baltimus, Merle on watch noticed an enormous man of war bearing down on them, the HMS Justice, Admiral Duckworth's flagship.  Realising that they were massively outgunned and outmanned, the Captain ordered the crew to stand down and let the Admiral and 20 marines board the ship.  After a swift interrogation, Flynt managed to persuade the Admiral that they had taken the ship legally from pirates, and the captain of the Moon Runner could verify their story.  Duckworth was mightily impressed with their tale, (Charlie rolled 23 on his persuasion roll) and allowed them to continue on their way, suggesting they buy letters of marque to legitimise their claim.  

After heading back on course towards Baltimus, the crew sighted a merchant convoy escorted by two galleons and were allowed to join the convoy after signalling the lead ship, and sailed in safety to their destination Baltimus, home of the British East India Company.







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