Sunday 8 January 2017

50 Fathoms - Water Trap/Heart of the Archmage - Sessions Ten - Thirteen- We're the bad guys?



50 Fathoms

Sessions 10 -13 Water Trap/Heart of the Archmage

The Party:


Urghh - Half Ugak Bloodthirsty Sailor - Aaron

Flynt - Delusional Human Merchant - Charlie

Obadiah Merle - Squanderous Human Rifleman - Garry

Kuthelaquin - Kraken Water Mage - Rob




Deciding to head towards Bluth's Crown to complete their mission for the Archmages, the crew set sail from the Flotsam sea.  After an uneventful voyage, they weighed anchor and met Pars Portri and gave him the elements they had collected, receiving their reward in potions and pieces of eight, they stuck around to watch the rebuilding ritual and restocked on food and made for Baltimus.

As fate would have it the first encounter they had on the way back to Baltimus was Admiral Duckworth and the HMS Justice.  At first they hailed the ship as comrades, then Flynt realised that the Justice was beating to arms and moving to intercept the Binkley.  After a frenzied confab, the crew realised that the murder of Bruno Baltimus may not have been the perfect crime they thought it was.  In fact, the fault was Mannie Morkan who had almost immediately spilled the beans to anyone who would listen that his daughter had been avenged.  Duckworth had orders to bring the crew of the Binkley in for questioning.

Rather than trust in the legal system of Baltimus, the crew decided to make a run for it, and after a tense chase they finally lost the Justice and decided what to do.  With enemies now on both sides of the Flotsam sea, they decided to head to Deiking.

Making their way around the islands and heading north, they made their way to the Chinese territory.  Docking at Deiking, they let the crew off on shore leave and made their way into the twisted streets of the town.  They spent two weeks relaxing and undergoing intensive martial arts training at Master Sheng's Dojo, where the crew left with improved fighting skills.  During this time, they were approached by Lao Wu, a master tattooist who's daughter had been abducted by Shao Deng, one of the local warlord's lieutenant.  Infiltrating his estate at night in the appropriate style of ninjas, the group made their way past the guards and found Shao Deng in his bedchambers.  A furious martial arts melee ensued, with Deng finally beaten by Urghh.  Rescuing the daughter and making a stealthy retreat, the crew made their way back to the Binkley where Lao Wu was waiting.  They left Deiking, each of them receiving a mystical tattoo as a reward from the grateful tattooist.  

The Binkley made it's way back to the Flotsam sea to try to find a sample of water from Earth, and finally they were lucky enough to come across the wreck of the Maria Terquesa, a Spanish ship that was part of Queen Isabella's gold fleet.  Moving closer, the crew could see no-one on board and secured lines to the wreck and boarded her.  As they made their way across the creaking deck, the Octopon hunters who had been waiting patiently appeared and attacked without mercy.  Urghh immediately began to slaughter the hunters, with Merle, Flynt and Kuthelaquin providing support.  With a rending tear, the boards of the deck split open and a summoned giant octopus joined the battle, seizing Merle in its rubbery tentacles.  Kuthelaquin used his magic to control the octopus and turned it against the Octopons who were quickly dispatched.  

Searching the ship, they found an intact cask of water in the rotting hold and as they were loading it onto the Binkley, a vision of the Maiden appeared.  From the fog, she told them that they needed the sword of King Amemnus, the heart of the last archmage and that which the Kraken have lost to defeat the Hags.  

As they were at the southern edge of the Flotsam sea, the crew had the idea to form their own settlement to use as a base of operations and headed towards the savage lands to find a suitable place to call home.  Remembering tales of Angus Mcbride and his attempt to found a colony further east, they decided to see if there was anything the could salvage.  Following the coastline east, the Binkley found the wrecks of the colony fleet and saw debris all over the beaches.  Making landfall, they discovered that the colonists had made it to the savage lands but most of the fleet had been destroyed by an enormous shark the Red Men had summoned.  

The few survivors of the fleet told them that Angus Mcbride had gone inland to attack the Red Men on the offensive.  Offering to find him, the crew stocked up on provisions and heading inland.  After a few narrow escapes with the native creatures, they eventually found the big game hunter stalking out a native village.  As they met him, he told them that his men had been captured and taken here, and he was about to attack to try to save them.  Merle realised that this was actually a trap set by the Red Men and suggested they outflank them and attack.

Following Merle's idea, the crew and Mcbride attacked and slaughtered the natives, and were able to rescue the rest of Mcbride's party and beat a hasty retreat back to Vittoria.  Leaving them some much needed supplies and agreeing to take word back to the world that they were indeed alive, the Binkley headed west along the coast.  The plan at this point was still to establish their own base of operations.  

After a few days travel west, they found a river leading into a bay.



Exploring the water way they found the river opened up into a large bay formed from the run off from several large waterfalls from the surrounding mountains.  Dropping anchor, they sent scouting parties ashore that reported there was plenty of game, trees and other resources they could use.  

Kuthelaquin took charge of the building parties and after a few weeks of work had a dock, barracks, water supply and even a bar built for the crew.  Meanwhile, Merle oversaw the creation of gun batteries facing the mouth of the river, with cannons and additional ammunition.  Leaving Kuthelaquin to work, the rest of the crew headed to Brigandy Bay to buy supplies and also to inform the various parties that there was a place they could go for ship repairs, as they had the one thing Brigandy bay didn't, a working dry dock.  

Christening the settlement Babylon Bay, they soon were making a small profit from repairing and refitting ships, mostly from the free islands.  

After establishing their base of operations, the crew decided to go and speak to Tressa the red about the heart of the archmage and made their way around the coast towards the Teeth.

Making their way back to the gullet, they discovered the wrecks of a small fleet of ships that had seemingly attacked the archmage and been destroyed by her magic.  With a screech, Carnifax, Tressa's familiar landed on the deck and told the crew what had happened and where Tressa was.  Torquemada sent ships from the inquisition to capture the archmage and take her to Isla Dios to interrogate her.  

Making speed to Isla Dios, the crew made their way back into the Kieran empire waters and were a day out from the island when they received the message from Tressa herself, that she was dead.  The ghost of the archmage possessed Carnifax and directed them to remove her heart from her dead body and use it against the Hags.  

Stealthily approaching the island and scouting ahead, they realised that retrieving the heart would not  be easy.  There were at least 120 sailors, inquisitors and marines on the island and on board The Perdition, Torquemada's barge.  Tied in place in the rigging over the deck was the ruined body of Tressa.  Forming a plan of attack at night, Merle infiltrated the island and made for a copse of trees overlooking the bay where the barge was moored.  Meanwhile, Kuthelaquin swan underwater with a makeshift mine, and placed it under The Perdition.  

After climbing a tall tree, Merle launched himself into the air and, dressed entirely in black used his mystical tattoo to glide soundlessly towards the barge.  The guards were entirely unaware as he silently landed stealthily in the rigging and proceeded to professionally remove Tressa's heart.  Once safely secure, he again launched himself into the air and glided into the bay and into the water where he met Kuthelaquin.  Unfortunately, as he surfaced, he was spotted by the marines on the barge and they opened fire.  Cannonballs slammed into the water around the two heroes, as the Binkley commanded by Flynt, sailed into the bay, and hauled the two crew members on board, then, using their magic fog conch, they escaped.



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