Monday 31 October 2016

50 Fathoms - Tressa the Red - Session six - The Perfect Storm





50 Fathoms

Session 6 Tressa the Red

The Party:


Urghh - Half Ugak Bloodthirsty Sailor - Aaron

Flynt - Delusional Human Merchant - Charlie

Obadiah Merle - Squanderous Human Rifleman - Garry

Kuthelaquin - Kraken Water Mage - Rob



After treking overland to the caldera of the volcano, the heroes collected a chunk of volcanic rock and made their way back to the ship, the return journey was uneventful and they set sail for the Teeth to find Tressa the Red.  Making good time, they sailed to the jagged rocks bordering the gullet and decided to sail straight into the 2 mile watercourse towards the Teeth.  After some death defying piloting by Urghh, they came across a wrecked privateer that appeared to have a magical figurehead, deciding to try to grab it, they moored the ship and sent half the crew across to the derelict ship to retrieve it.  After attaching the green dolphin figurehead to the Binkley, their handling was significantly increased, allowing Urghh to pilot the ship with ease into the gullet.

Realising they needed to traverse the 200 foot high geyser of seawater holding the island in the air, Kuthelaquin volunteered to take a rope and try to swim up to the rocky edge and secure a line for the rest of the crew to climb.  After swimming up and almost failing his climbing roll, Kuthelaquin managed to tie the rope off and developed a severe phobia of heights.  Urghh and Merle were able to climb up to the island with ease, Flynt however slipped, failed his climb roll and fell 150 feet into the water.  Luckily making his agility roll, he took no damage but almost drowned, with the crew of the ship dragging him back on board.  Urghh then pulled him up on the rope easily to spare him another chance to die.  

After being harassed by Tressa's annoying parrot, the crew easily passed the trial of the elements and confronted the gorgeous Tressa the Red.  She told them she knew about the rising waters and needed them to act as her agents in the world.  She told them how to summon the Hags by speaking their true names and pouring water from another world over the ruins of Ograpog.  To find the names of the Hags, they would need a relic called the Tears of Lys, last seen in the possession of Tomas de Orinjo around the Gray Isles.  

Because she was suitable impressed with the crew, she also told them about a wreck lying in the Teeth that had sails that might aid them. 

After making their way back to the ship and spotting the wreck of the Carcanus, Garry played the hidden stash action card which, after some rules bending, allowed them to fashion a crude but effective shark proof cage out of barrels and packing crates.  Kuthelaquin climbed inside and was lowered to the wreck where he was able to cut the sharkskin sails off the doomed Kraken cutter.

After raising the new sails, the Binkley made its way out of the Gullet and back into the open seas, with much improved handling and speed.  

Heading towards the Kieran empire to look for Tomas de Orinjo, it was smooth sailing for a few days, the newly improved Binkley making incredible time with over double it's original pace.  Then they saw the storm on the horizon.  

A hugely powerful storm engulfed the ship, just as the crew lashed themselves to the deck and wheel.  For and hour and a half Urghh was able to pilot the ship expertly through the maelstrom then disaster struck, failing his piloting roll, the poor ship took 5d6 damage, taking two wounds.  The main mast was shattered by a bolt of lightning and fell, piercing the deck and hull.  

Listing dangerously, and taking on water, and with judicial use of bennies, the ship made it through the storm barely, then ran aground on a sand bar.  After refloating the ship, they limped into port in Kiera and immediately made arrangements to have the vessel repaired.  Rob played the contact adventure card on Thratamas, the owner of the shipworks.  It turned out they were old friends and agreed to repair the ship for a discount as long as the crew helped out the daughter of his friend.  Merle also arranged for the Binkley's hull to be reinforced.  

Flynt met Ursa Ulm, who was looking for her Father, the master shipwright Noran Nass.  He disappeared several months ago and hadn't been heard from since.  After agreeing to help, Flynt and the rest of the crew hit town to carouse and ask around.  After some ridiculously high streetwise rolls, a salty sea dog told Flynt that Nass had been "requested" to work on an enormous battle barge being constructed on Terras.

After the ship was repaired and restocked, the crew set sail for Terras.  Then they realised they forgot to ask about Tomas de Orinjo.  Remedying this by asking passing merchant vessels, they were eventually told that harbour masters would be the best people to ask because they were inherently corrupt.  Thanking the captain of the merchant ship, they continued on to Terras.  Eventually drawing close to the island, they weighed anchor behind a rocky peninsula and made plans to scout ahead.



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