Thursday 3 November 2016

50 Fathoms - The Fire Mage - Session Seven - Beat to arms






50 Fathoms

Session 7 The Fire Mage

The Party:


Urghh - Half Ugak Bloodthirsty Sailor - Aaron

Flynt - Delusional Human Merchant - Charlie

Obadiah Merle - Squanderous Human Rifleman - Garry

Kuthelaquin - Kraken Water Mage - Rob


After moving the ship to a more concealed position, the party waited until nightfall and stealthily approached the island of Terras.  After some scouting they determined that Noran Nass was in the bunkhouse on the western side of the small village.  The guards locked the workers inside at night, with barred doors and shutters.  While Merle sneaked close to the guard barracks and wedged a small barrel of gunpowder under the supports, Urghh moved closer to the worker barrack and entered looking for Nass.  

During the ensuring commotion of the workers trying to make a run for it, Urghh grabbed Nass and started back to the ship.  Merle detonated the gunpowder and in the chaos the party ran for the dinghy.  Disaster struck as Flynt tripped and wedged his leg between two rocks which then broke with a meaty crack.  Dragging him and Nass, the crew made it back to the ship with the guards closely following and firing at them.  Once back to the Binkley, they made sail and got out of there as fast as possible.  

Kuthelaquin used his magic to heal Flynt's broken leg and to straighten Urghh's broken nose that he suffered while running full pelt into a rock face.  

Nass was eternally grateful, offering to do custom modifications on the ship, adding to it's toughness and speed.  Now the group have one of the fastest and most manoeuvrable ships in the world.

Instead of heading back to Kiera, the crew headed towards the Coker mountains to try to gather air from the one of the peaks there.  Approaching from the south, they moored at a deserted stretch of coastline and organised an expedition to climb the jagged peak.  Flynt decided to stay behind, his leg still not healed properly, so the three heroic mountaineers set off with supplies, rope and warm clothing.  Urghh's inability to climb very well set them back a day, but eventually they made it to the peak and gathered a jar of air.  Heading back down the mountain, they came across a small survey party of prisoners and guards, Urghh launched himself from the rock face and rappelled into combat.  The 6 guards were easily dispatched, one was blown off the mountainside by Kuthelaquin's magic.  After releasing the prisoners, they escorted them back to the Binkley and set sail for Kiera.  

Making amazing time, the ship sailed back into the harbour at Kiera and they bundled up Nass in a cloak and made their way back to reunite him with his daughter.  Nass told them he and his daughter were going to head west to the free towns to live, as far from the Kieran empire as possible.  Merle made him an offer to captain a ship, realising that they needed a fleet to attack the Hags.  Nass agreed, and the rest of the week was spent looking for a ship to buy.  As fate would have it, they managed to secure a brig for 35,000 pieces of eight from a retiring sea captain.  Nass was put in command of the new ship, the Cormorant and headed west.

Remembering the captain of the merchant ship they spoke to said to contact a harbour master to ask about Tomas de Orinjo, Merle made his way to the harbour master's office and convinced him to tell them where the Valiant was last seen.  A letter from the captain of that ship revealed that the Valiant was putting in to Paltos for repairs and would be there for the next few weeks.  

Heading back to the restocked Binkley, the crew took to the sea and set a course for Paltos.  A few days out of harbour they ran into a British East India merchantman being attacked by a Kieran cutter.  With their allegiance strongly with the BEI, Flynt immediately ordered the Binkley to battle stations and for the crew to run out the guns.  Moving into combat range the crew fired off a cannonade, with all guns missing, the cutter returned fire missing as well.  The Binkley moved sleekly into close range, and the Captain ordered grapeshot loaded in the cannons.  With the expert helmsman Urghh piloting, the Binkley was optimally positioned when the opened fire and were able to bring all 6 cannons to bear on the cutter.  The results of 6 enormous shotguns going off at point blank range was not pretty, with 29 of the 32 crew eviscerated and the decks awash with blood and body parts. 

The crew of the Binkley boarded the cutter, looted it and decided to scuttle it so there would be no evidence of their act of war against the Kieran Empire.  The merchant captain thanked them profusely, saying there was no provocation, the cutter must have seen they were an easy target and decided to take the ship.  He also received a sealed report of the encounter from Merle to be given to Admiral Duckworth to appraise him of the situation.  

Leaving the burning, sinking wreck of the cutter, the Binkley sailed on to Paltos.




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